How The Pieces Move
 

3.1

You cannot move a piece or a pawn to a square where there is one of your chessmen already. If you move to a square where there is an opponent’s chessman, then you take that piece or pawn off the board in the same move. You can attack a square even though the piece you are attacking with cannot move because you would be in check.

3.2

The bishop (3 pts) may move to any square along a diagonal on which it stands.

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3.3    

The rook (5 pts) may move to any square along the file or the rank on which it stands.

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3.4

The queen (9pts) may move to any square along the file, the rank or a diagonal on which it stands.

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3.5

When making these moves the bishop, rook or queen cannot jump over any pieces.

 

3.6    

The knight (3pts) may move two squares along a row and as part of the same move turn left or right and go one more square. It always lands on a different colour square to that which it started from and one square away from where it started. It can jump over any piece or pawn.

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3.7    

a.      The pawn may move forward on its first move either one or two squares to a vacant square in front of it but only one after that.

b.       The pawn may take any piece or pawn of the opponents which is on a square diagonally in front of it.

c.       If your pawn have moved a total of 3 squares, so it just over the half-way line of the board, and an opponent’s pawn moves two squares forward so that it runs over the square on which you pawn can take it, on the next move and the next move only, you can take that pawn as if it had only moved one square. This is called “en passant”

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d.       When a pawn reaches to the opponent’s back row, you must exchange it as part of the same move for a queen, rook, bishop or knight at your choice. It does not matter if you still have 2 rooks on the board, you can have a third!

 

3.8

There are two different ways of moving the king, by:

a. moving one square in any direction provided that it not moving where it can be taken.

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b.  ‘castling'.  If the squares between a king and rook are vacant, and neither the king or rook have moved, and provided that the king on its square, where it is or where it will be or the square on which the rook will land is not attacked by the opponent, then you can castle.

 

The king mist move first, two squares towards the rook. The you let go of the king, pick the rook up and move it over the king onto the square which the king crossed over.

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3.9    

The king is said to be 'in check' if it is attacked by one or more of the opponent's pieces, even if such pieces cannot move because if they moved, their king would be in check.


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