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| How The Pieces Move | |||
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3.1 You cannot move a
piece or a pawn to a square where there is one of your chessmen already.
If you move to a square where there
is an opponent’s chessman, then you take that piece or pawn off the
board in the same move. You can attack a square even though the piece
you are attacking with cannot move because you would be in check.
The bishop (3 pts) may move to any square along a diagonal on
which it stands.
3.3 The rook
(5 pts) may move to any square along the file or the rank on which it
stands.
3.4 The queen
(9pts) may move to any square along the file, the rank or a diagonal
on which it stands.
3.5 When
making these moves the bishop, rook or queen cannot jump over any pieces.
The knight (3pts) may move
two squares along a row and as part of the same move turn left or right
and go one more square. It always lands on a different colour square
to that which it started from and one square away from where it started.
It can jump over any piece or pawn.
3.7 a. The pawn may move
forward on its first move either one or two squares to a vacant square
in front of it but only one after that.
There are two different ways of moving the
king, by:
b. ‘castling'. If the squares between a king and rook are vacant,
and neither the king or rook have moved, and provided that the king
on its square, where it is or where it will be or the square on which
the rook will land is not attacked by the opponent, then you can castle.
The king mist move first, two squares towards
the rook. The you let go of the king, pick the rook up and move it over
the king onto the square which the king crossed over.
3.9 The king is said to be 'in check' if it is attacked by one
or more of the opponent's pieces, even if such pieces cannot move because
if they moved, their king would be in check.
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